Publications
Lead Author
Solip Park, Annakaisa Kultima, Miikka J Lehtonen, and Jeanine Krath. (2022). Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work. Proceedings of the ACM on Human-Computer Interaction, 6(CHI PLAY), 233:1-233:14. https://doi.org/10.1145/3549496
Solip Park, Perttu Hämäläinen, Annakaisa Kultima, Laia Turmo Vidal, Elena MáRquez Segura, and Dennis Reidsma. (2022). Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers’ Experiences during the Covid-19 Pandemic. FDG ’22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 1–8. https://doi.org/10.1145/3555858.3555925
Solip Park. (2021). Migrated/ing game work: A case study of Korean game expats in Finland. Proceedings of the 5th International GamiFIN Conference 2021 (GamiFIN 2021). Finland. Proceedings of the 5th International GamiFIN Conference, 170–179. http://ceur-ws.org/Vol-2883/
Solip Park. (2021). Understanding Immigrant/Expatriate Game Developers. Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, 407–408. https://doi.org/10.1145/3450337.3483512
Solip Park, Annakaisa Kultima, Miikka J Lehtonen, and Jeanine Krath. (2022). Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work. Proceedings of the ACM on Human-Computer Interaction, 6(CHI PLAY), 233:1-233:14. https://doi.org/10.1145/3549496
Solip Park, Perttu Hämäläinen, Annakaisa Kultima, Laia Turmo Vidal, Elena MáRquez Segura, and Dennis Reidsma. (2022). Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers’ Experiences during the Covid-19 Pandemic. FDG ’22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 1–8. https://doi.org/10.1145/3555858.3555925
Solip Park. (2021). Migrated/ing game work: A case study of Korean game expats in Finland. Proceedings of the 5th International GamiFIN Conference 2021 (GamiFIN 2021). Finland. Proceedings of the 5th International GamiFIN Conference, 170–179. http://ceur-ws.org/Vol-2883/
Solip Park. (2021). Understanding Immigrant/Expatriate Game Developers. Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, 407–408. https://doi.org/10.1145/3450337.3483512
Co-author
Annakaisa Kultima, Christina Lassheikki, Solip Park, and Tomi Kauppinen. (2020). Designing Games as a Playable Concepts: Five Design Values for Tiny Embedded Games. Proceedings of the 2020 DiGRA International Conference: Play Everywhere. DiGRA ’20, Tampere, Finland. http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2020_paper_268.pdf
Annakaisa Kultima, Ville Kankainen, Solip Park, Riikka Aurava, Laura Piispanen, and Tomi Kauppinen. (2021). Expert-Driven (Online) Game Jams for (Game) Design Education. Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events, 64–68. https://doi.org/10.1145/3472688.3472697
Bastian Kordyaka, Jeanine Krath, Solip Park, Henrik Wesseloh, and Samuli Laato. (2022). Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables. 55th Hawaii International Conference on System Sciences (HICSS). http://hdl.handle.net/10125/79693
Bastian Kordyaka, Jeanine Krath, Samuli Laato, Solip Park, Katharina Jahn, Bjoern Niehaves. (2022). Exploring the Dark Side of Multiplayer Online Games: The Relationship between contact experiences and sexism. AMCIS 2022 Proceedings. https://aisel.aisnet.org/amcis2022/vcc/vcc/3
Bastian Kordyaka, Solip Park, Jeanine Krath, and Samuli Laato. (2023). Exploring the Relationship Between Offline Cultural Environments and Toxic Behavior Tendencies in Multiplayer Online Games. Trans. Soc. Comput. Just Accepted (February 2023). https://doi.org/10.1145/3580346
Annakaisa Kultima, Christina Lassheikki, and Solip Park. (2020). Playable (research) concepts workshop: translating your topics into tiny games. Proceedings of the 23rd International Conference on Academic Mindtrek (AcademicMindtrek ’20). Association for Computing Machinery, New York, NY, USA, 165–167. DOI: https://doi.org/10.1145/3377290.3377321
Annakaisa Kultima, Christina Lassheikki, Solip Park, and Tomi Kauppinen. (2020). Designing Games as a Playable Concepts: Five Design Values for Tiny Embedded Games. Proceedings of the 2020 DiGRA International Conference: Play Everywhere. DiGRA ’20, Tampere, Finland. http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2020_paper_268.pdf
Annakaisa Kultima, Ville Kankainen, Solip Park, Riikka Aurava, Laura Piispanen, and Tomi Kauppinen. (2021). Expert-Driven (Online) Game Jams for (Game) Design Education. Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events, 64–68. https://doi.org/10.1145/3472688.3472697
Bastian Kordyaka, Jeanine Krath, Solip Park, Henrik Wesseloh, and Samuli Laato. (2022). Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables. 55th Hawaii International Conference on System Sciences (HICSS). http://hdl.handle.net/10125/79693
Bastian Kordyaka, Jeanine Krath, Samuli Laato, Solip Park, Katharina Jahn, Bjoern Niehaves. (2022). Exploring the Dark Side of Multiplayer Online Games: The Relationship between contact experiences and sexism. AMCIS 2022 Proceedings. https://aisel.aisnet.org/amcis2022/vcc/vcc/3
Bastian Kordyaka, Solip Park, Jeanine Krath, and Samuli Laato. (2023). Exploring the Relationship Between Offline Cultural Environments and Toxic Behavior Tendencies in Multiplayer Online Games. Trans. Soc. Comput. Just Accepted (February 2023). https://doi.org/10.1145/3580346
Annakaisa Kultima, Christina Lassheikki, and Solip Park. (2020). Playable (research) concepts workshop: translating your topics into tiny games. Proceedings of the 23rd International Conference on Academic Mindtrek (AcademicMindtrek ’20). Association for Computing Machinery, New York, NY, USA, 165–167. DOI: https://doi.org/10.1145/3377290.3377321
Display the Gameplay but Playfully: Visual discourse analysis and comic-based research on game museums in Finland and South Korea
Master thesis
Aalto University- School of Arts, Design and Architecture, Finland
A qualitative comparative analysis of Finnish Museum of Games and Nexon Computer Museum, concentrating on their choices of the object, aesthetics, and potential visitor's demand.
The winner of 2020 Game Thesis Competition by Finnish Game Research Society Available in English only. |
Finland's Failure Party: Innovation in Post-Nokia era
Co-Author | Editor
핀란드 실패 파티
Overviewing the Finnish innovation industry, with a concentration of Finland's own unique student-led entrepreneurship activism and the recent 2016 education reform. Collaboration with KOSES. Available in Korean only. |
Finland, Bottom ups from post-Nokia era
Co-Author | Editor핀란드, 포스트-노키아에서 혁신을 외치다.
An in-depth analysis of the Finnish startup ecosystem and startup scene trend in the year of 2018. Collaboration with KOSES. Available in Korean only. |
The Era of Digital Play, How to Communicate with your Children
Co-Author | Editor디지털 놀이의 시대, 아이와 소통하기
A digital literacy guide book for parents, discussing a wide range of pedagogical practices per video game genre and platforms. Available in Korean only. |
Case Study of Finnish Startup Ecosystem
Co-Author핀란드 스타트업 생태계 현황 및 사례
An in-depth analysis of the Finnish startup ecosystem and recent tech-driven industrial trend in the year of 2017. Provided by KOSES. Available in Korean only. |
SLUSH: Tip of the Iceberg of Finland
Author슬러시, 핀란드라는 빙산의 일각
An in-depth analysis of the Finnish startup ecosystem, society and learning environment. Collaboration with "PUBLY" Available in Korean only. |
Dare to Learn, Hacking the teaching environment in Finland
Author핀란드 교실을 해킹하라
Dare to Learn 2017 conference review, with the concentration of 2016 Finnish education reform and their emphasis on coding education. Collaboration with "PUBLY" Available in Korean only. |