Park, Solip
  • Career
  • Art works
  • Publications
  • CV
  • Career
  • Art works
  • Publications
  • CV
Search by typing & pressing enter

YOUR CART

Publications

Annakaisa Kultima, Christina Lassheikki, Solip Park, and Tommi Kauppinen. 2020. Designing Games as a Playable Concepts: Five Design Values for Tiny Embedded Games.  Proceedings  of the 2020 DiGRA International Conference: Play Everywhere. DiGRA ’20, Tampere, Finland. http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2020_paper_268.pdf

Annakaisa Kultima, Christina Lassheikki, and Solip Park. 2020. Playable (research) concepts workshop: translating your topics into tiny games. Proceedings of the 23rd International Conference on Academic Mindtrek (AcademicMindtrek ’20). Association for Computing Machinery, New York, NY, USA, 165–167. DOI: https://doi.org/10.1145/3377290.3377321

Display the Gameplay but Playfully: Visual discourse analysis and comic-based research on game museums in Finland and South Korea

Master thesis
Aalto University- School of Arts, Design and Architecture, Finland

A qualitative comparative analysis of Finnish Museum of Games and Nexon Computer Museum, concentrating on their choices of the object, aesthetics, and potential visitor's demand.

The winner of 2020 Game Thesis Competition by Finnish Game Research Society
​
Available in English only.
Thesis archive
Award
Picture
Finland's Failure Party: Innovation in Post-Nokia era

Co-Author | Editor

핀란드 실패 파티
Overviewing the Finnish innovation industry, with a concentration of Finland's own unique student-led entrepreneurship activism and the recent 2016 education reform.
Collaboration with KOSES.
Available in Korean only.
Korean ver.
Picture

Finland, Bottom ups from post-Nokia era

Co-Author | Editor

핀란드, 포스트-노키아에서 혁신을 외치다.
An in-depth analysis of the Finnish startup ecosystem and startup scene trend in the year of 2018.

Collaboration with KOSES.
Available in Korean only.
Korean ver.
Picture

The Era of Digital Play, How to Communicate with your Children

Co-Author | Editor

디지털 놀이의 시대, 아이와 소통하기
​A digital literacy guide book for parents, discussing a wide range of pedagogical practices per video game genre and platforms.  ​
Available in Korean only.
Korean ver.
Picture

Case Study of Finnish Startup Ecosystem

Co-Author

핀란드 스타트업 생태계 현황 및 사례
An in-depth analysis of the Finnish startup ecosystem and recent tech-driven industrial trend in the year of 2017.

Provided by KOSES.
Available in Korean only.
Korean ver.
Picture

​SLUSH: Tip of the Iceberg of Finland

Author

슬러시, 핀란드라는 빙산의 일각
An in-depth analysis of the Finnish startup ecosystem, society and learning environment.

Collaboration with "PUBLY"
Available in Korean only.
Project website
Picture

​Dare to Learn, Hacking the teaching environment in Finland

Author

핀란드 교실을 해킹하라
Dare to Learn 2017 conference review, with the concentration of 2016 Finnish education reform and their emphasis on coding education.

Collaboration with "PUBLY"
Available in Korean only.
Project website
Picture