Park, Solip
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  • Projects
  • Art works
  • Publications
  • CV
  • Sponsorship info
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YOUR CART

"Games Now! Online Game Jam" - cross-cultural game jam
​Department of Arts and Media, Aalto University

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Co-Host | Teaching Assistant​ | International Collaboration

November 2021 - Present

Games Now! Online Jam series is a multicultural collaboration, jointly held in collaboration with the GN! network's universities and schools, including Aalto University (Finland), Chungkang College of Cultural Industries – School of Games (South Korea), Södertörn University (Sweden), Ritsumeikan University (Japan), the Professional University of Technology in Tokyo (Japan), University of Vaasa (Finland), TH Köln Cologne Game Lab, (Germany), Technological University Dublin (Ireland), and many more. Check the full list of our collaborating school list here: https://gamesnow.aalto.fi/schools/
Itch.io
Website

ORE: Ontological Reconstruction of Gaming Disorder
University of Jyväskylä

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Project Researcher, ​assisting coordination and supporting Korean data and analysis.

June.2022 - present

Ontological Reconstruction of Gaming Disorder (ORE) is an interdisciplinary 5-year research project, funded by the European Research Council (2022–2027). The project aims at building a multicultural understanding of how people play videogames in different intensive ways—and specifically, how to explain and identify those ways, which relate to some players seeking clinical treatment for their gaming.
Website
Press

"Games Now!" open lecture at Aalto University
​Department of Arts and Media, Aalto University

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Project Worker | Teaching Assistant

June 2020 - Present

"Games Now!" open lecture series, on the dominant topics and emerging trends in games. Job responsibilities include: live-illustrating and co-host lectures, facilitate and guide student production team at Aalto, assisting GN! branding and online game jams, managing GN! official SoMe accounts, assist online learning environment system and lecture administrations. 
Official Website
Official channel

Finnish Game Jam Ry

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Graphics/Art Team Lead | Member of the Board

Oct.2020 - present

A non-profit association founded to organize game jam events and support game creation hobby in Finland. Job responsibilities include: graphics/art team scheduling and management, swag design and scheduling - making sure that the FGJ graphics are delivered in time with cohesive visual message. 
Website
Discord

KOR-FIN Esports Festival

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Project Lead | Event Management

2020-2022

Online esports event between Korean and Finnish gamers. Sponsored by the Embassy of Republic of Korea (South), hosted by Finnish Esports League (FEL). A joint collaboration with Chungkang College of Cultural Industries. Job responsibilities include: event planning and management, international relations, partner relations.

KOR-FIN Special Game Week

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Project Lead | International Relations | Event Management

May.2021

Indie game online exhibition and review event for Korean and Finnish indie game devs. Job responsibilities include: event planning and management, international relations, partner relations and SoMe (Discord) admin. Sponsored by the Embassy of Republic of Korea (South), in collaboration with IGDA Finland, LGIN, and Korean Mobile Game Association. 
2021 Review talk-show

Korean Student Association in Finland Ry (KOSAFI)

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Management Team Lead | Member of the Board

2021-present

A non-profit organization for supporting Korean students in Finland. Job responsibilities include: student event planning and management, networking and info session event for Korean students Finland, and SoMe (Discord) admin.
Website
Discord

Forethink Oy

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Co-Founder | COO​

May 2018 - May 2020

A Finland-based startup, developing AI-based 1:1 live personalization for mobile-centric eCommerce. I managed the business development, company operations and administrative. The company is no longer in business as of 2022. 

Playable Concepts

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Project Worker | Researcher

2020-2021

"Playable Concepts" project, exploring the potential of embedded educational games to improve teaching and communication. I did research and 2D art design. 
Official Page

Nexon Computer Museum
IT Preservation Department

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Founding member | International Relations Coordinator

2012-2015

A first permanent museum in East Asia dedicated to the history of computer and video games. Job responsibilities includes: international relations, event management, research, exhibition planning, catalog writing and translation.
Official Website
Virtual Tour

"Knowledge Sharing Workshop:
​Digital Literacy for Educators"

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Lecturer | Coordinator

2013-2014

A regular education workshop program for on-site staffs and educators in Nexon Computer Museum. Curriculum included the history of computer and video games, media culture, digital literacy for adults and how to manage displayed objects, etc.

Workshop on 
South Korean Computer Development History 
in the 20th Century

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Assistant |  ​Project Manager

2015

A workshop about early South Korean computer history, covering presentations and oral history recording of 1st generation computer developers in Korea.

Provided by Nexon Development Conference (NDC).
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 "Where and Able" @ G-Star 2014

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Writer | Translator | ​Project Manager

2014

A pop-up exhibition focused on the history of virtual reality, wearable devices and open-source hardware.

Provided by Nexon and Nexon Computer Museum.

"PC Road Show" @ G-Star 2013

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​Project Assistant

2014

A pop-up exhibition focused on the history of personal computer. Also conducted demonstration workshops using replicated version of Apple I.

Provided by Nexon and Nexon Computer Museum

"Art, Together" with National Gallery of Denmark, 2017  

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​Designer

2017

An art education project that uses digitized art from the museum with the context of democracy and art, creating a meaningful experience and the ownership of arts in public audiences.

​Collaboration with The National Gallery of Denmark

"Miami Heist" - Game for Sifteo Cubes
Project "Five Side Square", Carnegie Mellon University

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Producer | ​Artist

2010

A board game integrated with digital devices. Developed and published as a student project with five team members.