Research / Publications
About immigrants in the game industry (Game Design Praxiology / Game Production Studies)
Solip Park. 2024. Understanding Game Work Migration: Game Expats in Finland. Doctoral defense, Aalto University. (Passed with Distinction) https://urn.fi/URN:ISBN:978-952-64-2114-8.
Solip Park, Perttu Hämäläinen, and Annakaisa Kultima. (2024). Comic-making to Study Game-making: Using Comics in Qualitative Longitudinal Research on Game Development. CHI'24 - Proceedings of the CHI Conference on Human Factors in Computing Systems. Honolulu, HI, USA. (Highlighted as Honorable Mention. https://dl.acm.org/doi/10.1145/3613904.3642275)
Solip Park. (2024). Embracing Global and Local: How Game Industry Expatriates Work Between Global and Local Game Development Practices. Transactions of the Digital Games Research Association, 7(1), 47–87. https://doi.org/10.26503/todigra.v7i1.2183
Solip Park. (2023). To Become a Cultural Fit, or To Leave? Game Industry Expatriates and the Issue of Migration and Inclusivity. DiGRA’23 - Proceedings of the 2023 DiGRA International Conference. DiGRA, Seville, Spain. http://digra.org:9998/DiGRA_2023_CR_3667.pdf
Solip Park, Annakaisa Kultima, Miikka J Lehtonen, and Jeanine Krath. (2022). Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work. Proceedings of the ACM on Human-Computer Interaction, 6(CHI PLAY), 233:1-233:14. https://doi.org/10.1145/3549496
Solip Park. (2021). Migrated/ing game work: A case study of Korean game expats in Finland. Proceedings of the 5th International GamiFIN Conference 2021 (GamiFIN 2021). Finland. Proceedings of the 5th International GamiFIN Conference, 170–179. http://ceur-ws.org/Vol-2883/
Solip Park. (2021). Understanding Immigrant/Expatriate Game Developers. Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, 407–408. https://doi.org/10.1145/3450337.3483512
Solip Park, Perttu Hämäläinen, and Annakaisa Kultima. (2024). Comic-making to Study Game-making: Using Comics in Qualitative Longitudinal Research on Game Development. CHI'24 - Proceedings of the CHI Conference on Human Factors in Computing Systems. Honolulu, HI, USA. (Highlighted as Honorable Mention. https://dl.acm.org/doi/10.1145/3613904.3642275)
Solip Park. (2024). Embracing Global and Local: How Game Industry Expatriates Work Between Global and Local Game Development Practices. Transactions of the Digital Games Research Association, 7(1), 47–87. https://doi.org/10.26503/todigra.v7i1.2183
Solip Park. (2023). To Become a Cultural Fit, or To Leave? Game Industry Expatriates and the Issue of Migration and Inclusivity. DiGRA’23 - Proceedings of the 2023 DiGRA International Conference. DiGRA, Seville, Spain. http://digra.org:9998/DiGRA_2023_CR_3667.pdf
Solip Park, Annakaisa Kultima, Miikka J Lehtonen, and Jeanine Krath. (2022). Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work. Proceedings of the ACM on Human-Computer Interaction, 6(CHI PLAY), 233:1-233:14. https://doi.org/10.1145/3549496
Solip Park. (2021). Migrated/ing game work: A case study of Korean game expats in Finland. Proceedings of the 5th International GamiFIN Conference 2021 (GamiFIN 2021). Finland. Proceedings of the 5th International GamiFIN Conference, 170–179. http://ceur-ws.org/Vol-2883/
Solip Park. (2021). Understanding Immigrant/Expatriate Game Developers. Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, 407–408. https://doi.org/10.1145/3450337.3483512
About players and problematic gaming (Loot boxes, toxic gaming, player activism)
Solip Park, Martin Denoo, Eva Grosemans, Elena Petrovskaya, Yaewon Jin, Leon Y. Xiao. “Learnings From The Case of Maple Refugees: A Story of Loot Boxes, Probability Disclosures, and Gamer Consumer Activism.” in Proceeding of the 26th International Academic Mindtrek Conference. Mindtrek ’23. (3-6 October 2023, Tampere, Finland). https://doi.org/10.1145/3616961.3616963
Bastian Kordyaka, Solip Park, Jeanine Krath, and Samuli Laato. (2023). Exploring the Relationship Between Offline Cultural Environments and Toxic Behavior Tendencies in Multiplayer Online Games. Trans. Soc. Comput., 6(1–2). https://doi.org/10.1145/3580346
Bastian Kordyaka, Samuli Laato, Solip Park, Katharina Jahn, and Bjoern Niehaves. (2022). Exploring the Dark Side of Multiplayer Online Games: The Relationship between contact experiences and sexism. AMCIS 2022 Proceedings. https://aisel.aisnet.org/amcis2022/vcc/vcc/3
Bastian Kordyaka, Jeanine Krath, Solip Park, Henrik Wesseloh, and Samuli Laato. (2022). Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables. 55th Hawaii International Conference on System Sciences (HICSS). HICSS, Hawaii, USA. https://doi.org/10.24251/HICSS.2022.359
Bastian Kordyaka, Solip Park, Jeanine Krath, and Samuli Laato. (2023). Exploring the Relationship Between Offline Cultural Environments and Toxic Behavior Tendencies in Multiplayer Online Games. Trans. Soc. Comput., 6(1–2). https://doi.org/10.1145/3580346
Bastian Kordyaka, Samuli Laato, Solip Park, Katharina Jahn, and Bjoern Niehaves. (2022). Exploring the Dark Side of Multiplayer Online Games: The Relationship between contact experiences and sexism. AMCIS 2022 Proceedings. https://aisel.aisnet.org/amcis2022/vcc/vcc/3
Bastian Kordyaka, Jeanine Krath, Solip Park, Henrik Wesseloh, and Samuli Laato. (2022). Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables. 55th Hawaii International Conference on System Sciences (HICSS). HICSS, Hawaii, USA. https://doi.org/10.24251/HICSS.2022.359
Other topics in game studies (game design, game education, jam)
Solip Park, Annakaisa Kultima, Ono Kenji, Choi Buho. “Cross-cultural Online Game Jams: Fostering cultural competencies through jams in game education setting.” in Proceeding of the 2023 International Conference on Game Jams, Hackathons and Game Creation Events (ICGJ). (30 August 2023, Virtual Event, Ukraine). https://doi.org/10.1145/3610602.3610606
Solip Park, Perttu Hämäläinen, Annakaisa Kultima, Laia Turmo Vidal, Elena MáRquez Segura, and Dennis Reidsma. (2022). Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers’ Experiences during the Covid-19 Pandemic. FDG ’22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 1–8. https://doi.org/10.1145/3555858.3555925
Annakaisa Kultima, Solip Park, Ville Kankainen, Riikka Aurava, Laura Piispanen, and Tomi Kauppinen. (2021). Expert-Driven (Online) Game Jams for (Game) Design Education. Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events, 64–68. https://doi.org/10.1145/3472688.3472697
Annakaisa Kultima, Christina Lassheikki, Solip Park, and Tomi Kauppinen. (2020). Designing Games as a Playable Concepts: Five Design Values for Tiny Embedded Games. Proceedings of the 2020 DiGRA International Conference: Play Everywhere. DiGRA ’20, Tampere, Finland. http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2020_paper_268.pdf
Annakaisa Kultima, Christina Lassheikki, and Solip Park. (2020). Playable (research) concepts workshop: translating your topics into tiny games. Proceedings of the 23rd International Conference on Academic Mindtrek (AcademicMindtrek ’20). Association for Computing Machinery, New York, NY, USA, 165–167. DOI: https://doi.org/10.1145/3377290.3377321
Solip Park, Perttu Hämäläinen, Annakaisa Kultima, Laia Turmo Vidal, Elena MáRquez Segura, and Dennis Reidsma. (2022). Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers’ Experiences during the Covid-19 Pandemic. FDG ’22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 1–8. https://doi.org/10.1145/3555858.3555925
Annakaisa Kultima, Solip Park, Ville Kankainen, Riikka Aurava, Laura Piispanen, and Tomi Kauppinen. (2021). Expert-Driven (Online) Game Jams for (Game) Design Education. Sixth Annual International Conference on Game Jams, Hackathons, and Game Creation Events, 64–68. https://doi.org/10.1145/3472688.3472697
Annakaisa Kultima, Christina Lassheikki, Solip Park, and Tomi Kauppinen. (2020). Designing Games as a Playable Concepts: Five Design Values for Tiny Embedded Games. Proceedings of the 2020 DiGRA International Conference: Play Everywhere. DiGRA ’20, Tampere, Finland. http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2020_paper_268.pdf
Annakaisa Kultima, Christina Lassheikki, and Solip Park. (2020). Playable (research) concepts workshop: translating your topics into tiny games. Proceedings of the 23rd International Conference on Academic Mindtrek (AcademicMindtrek ’20). Association for Computing Machinery, New York, NY, USA, 165–167. DOI: https://doi.org/10.1145/3377290.3377321
Master's thesis - Display the Gameplay but Playfully: Visual discourse analysis and comic-based research on game museums in Finland and South Korea
Master thesis
Aalto University- School of Arts, Design and Architecture, Finland
A qualitative comparative analysis of Finnish Museum of Games and Nexon Computer Museum, concentrating on their choices of the object, aesthetics, and potential visitor's demand.
The winner of 2020 Game Thesis Competition by Finnish Game Research Society Available in English only. |
Finland's Failure Party: Innovation in Post-Nokia era
Co-Author | Editor
핀란드 실패 파티
Overviewing the Finnish innovation industry, with a concentration of Finland's own unique student-led entrepreneurship activism and the recent 2016 education reform. Collaboration with KOSES. Available in Korean only. |
The Era of Digital Play, How to Communicate with your Children
Co-Author | Editor디지털 놀이의 시대, 아이와 소통하기
A digital literacy guide book for parents, discussing a wide range of pedagogical practices per video game genre and platforms. Available in Korean only. |